Afther this weekend i post the map that Corky Farmer and i (=STORM=) have revamped
don't know how to put jpg's in this post so wait til sunday
the map is 24 mb big
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Afther this weekend i post the map that Corky Farmer and i (=STORM=) have revamped
don't know how to put jpg's in this post so wait til sunday
the map is 24 mb big
hey storm
nice work......
i like to see the final-version......
btw. i know, that you like modern maps and models.
do you dl my deutsch-mod?
because in final map - that with the lovely girl, there is a volkswagen "rabbit"....
if you like, i can handle it for you by script in the old fashioned way you know!
or you ask your secondman for it!
posting pics????
you can only "link" pics, if you place them somewhere at webspace, if you got some. use image code
for example

i do like the volkswagen,,,and yes i have that mod,,nice looking,,if you want,,make it as you alway's do,,
can't wait to place it in a map..
ok, i check my golf............ and i see, that "rabbit" needs some workover!
so stay tuned.............
roger
so, after "HARD" work on golf-model, i think this is finish now.
download <<< here >>>
the golf in the middle is spawned by script like you know.
fell free to evoluate it.
thanks,,we wil use these
Hey folks, I finally made it . . . and found a thread in English lol. Nice website Cubus and some very nice work on your models as well! 
I was getting ready to upload Fakk2 to our website, but was wondering if there is a readme for it in English? It has a very detailed readme all in German. I suppose I could translate it via an online program, but thought I'd ask if one has been written in English by any chance.
Look forward to your future releases, thanks you all for your work in the MOH community.
finaly you found it
hey NaotoKhan
of course the readme is in german, because i'am a german 
but yes, you're right.... i think also, i have to create a english-readme for all the "NONGERMANS" 
normaly i use google-translation-tool for small jobs. but in this case google still sucks anyway. 
so i have to do it by myself. this seems to be a problem because my english isn't good enough for such a importent work like a readme.
maybe someone can help me?
whats about haui??? i know, that you moderate at your old manstein-forum.
sage mal haui, könntest du mir da mal schützenhilfe leisten???? 
I just tried doing an online translation of the readme, and some of it came out OK but a good bit of it failed as well. If you could write up even just a simple readme in English that would be great, it doesn't have to have as much info about the models and the gameplay.
Whatever you write in English I would be glad to edit for you, I do all the time anyway with download submissions at our site
At any rate your English if far better than my German . . .
Let me know.
if you want,,i can do the transelation,,i can read german and i can trancelate it in english
=STORM=
ps..send the readme file
here you go
Details to the Map:
With the Map-Material being available from the Level-Editing-Paket of the game "F.A.K.K.2"
became individual parts of the Maps Cemetary completely and connected Oracle - walks and temple-halls - in a big Map together.
If the wind-temple was supplemented "the end" through the cave from our campaign, however this cave was not published.
For the fast locomotion from the Map, 5 "encouraged" Teleporter are available with Pad's. These are in the water, fires and wind-temples at the end of the cave and in the last big temple-hall.
Altogether 14 goals are assigned to this Teleporters per coincidence-decision.
In some parts of the atrium, it gives the possibility to climb at leaders, ferns and wood-lattices to higher area. Sometimes, the climb possabillity is given also without visual hint.In some eas of the atrium, it gives the possibility to raufzuklettern at leaders, ferns and wood-lattices of higher area. Sometimes, the Klettermoeglichkeit is given also without visual hint.
Virtually all models and generally feasible also the belonging to animations has I with the o.g. Tools for Spearhead altered and runs faultlessly in the MP-Modus there.
In some parts of the Map, different background-musics are to hear which quite emphasize the uthopischen character of this Map according to my opinion.
To the Gameplay, I myself cannot to say much "positive" since the individual Mapteile are actually lent to the liniearen game-course of the SP-Modus by the original layout more. Consequently, the right joy won't arise presumably in the FFA-Modus,
since the Map is suitable on the basis of the extent of the architecture for "Sniper" and "campers" sooner. For this often wished "kicks and rush" on closest area too few possibilities present themselves although amazing "coincidence-meetings" can quite occur because of the Teleporters.
Me person-like stort this however not, that in
1.) I am even no Multy Player and
2.) I think that hardly anyone looks seriously at this Map anyway.
I wish I you much fun for some "sight"
and between the lines there must be some jpg's
=STORM=
hey storm, looks cool. i will check it tomorrow.....
Original geschrieben von STORMnl
here you go
Details to the Map
That reads a lot like the translation I did online Storm, did you do that through Altavista or Google translations? Some of it is very difficult to understand in English still.
with babylon,,had to change some german words that were stil in,,and some spel foults,,lol
hey, i just arrive from company and it's late.
to late for a real checki of the translation by storm. maybe tomorrow.
but thanks for your help......
@ storm
check your mailbox for some spawned stuff.
right in the backyard, close to the radarstation....
have fun
ok i wil,,,,thanks
btw,,,,,i'm on teamspeak fryday evening
i'm on a exercise with the army,,,back fryday
i bin there olready some several times
talking with Pittbull and Aqua
=STORM=
thanks Cubus for those two models,,i can use them..lol